Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Tools/MSVC/9/bin/Host圆4/圆4/cl.exe - brokenĬMake Error at C:/Program Files/CMake/share/cmake-3.23/Modules/CMakeTestCCompiler.cmake:69 (message): Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2022/BuildTools/VC/Tools/MSVC/9/bin/Host圆4/圆4/cl.exe The CXX compiler identification is MSVC 0.0 The C compiler identification is MSVC 0.0 The system cannot find the file specified.īuilding blender with VS2022 for 圆4 in F:\Users\chris\Documents\blender-dev-env\blender\.\build_windows_圆4_vc17_Debug ** Copyright (c) 2022 Microsoft Corporation ** Visual Studio 2022 Developer Command Prompt v17.3.5 I then tried running make ninja 2022b debug, which gave this output: >make ninja 2022b debug That was after manually getting the source code up to date by using git directly. The thing that completed was make ninja 2022b update. I copied over the entire blender-dev-env folder including the source code and libs, because I remember last time I tried pulling all libs from scratch it took hours. Sublime Text 2 - Ninja = Generates Sublime Text 2 project files. = Generates Sublime Text 2 project files. Kate - Unix Makefiles = Generates Kate project files. Kate - Ninja = Generates Kate project files. Kate - NMake Makefiles = Generates Kate project files. Kate - MinGW Makefiles = Generates Kate project files. = Generates Eclipse CDT 4.0 project files.Įclipse CDT4 - Ninja = Generates Eclipse CDT 4.0 project files.Įclipse CDT4 - Unix Makefiles= Generates Eclipse CDT 4.0 project files. Watcom WMake = Generates Watcom WMake makefiles.ĬodeBlocks - MinGW Makefiles = Generates CodeBlocks project files.ĬodeBlocks - NMake Makefiles = Generates CodeBlocks project files.ĬodeBlocks - Ninja = Generates CodeBlocks project files.ĬodeBlocks - Unix Makefiles = Generates CodeBlocks project files.ĬodeLite - MinGW Makefiles = Generates CodeLite project files.ĬodeLite - NMake Makefiles = Generates CodeLite project files.ĬodeLite - Ninja = Generates CodeLite project files.ĬodeLite - Unix Makefiles = Generates CodeLite project files. Ninja Multi-Config = Generates build-.ninja files. Unix Makefiles = Generates standard UNIX makefiles. Green Hills MULTI = Generates Green Hills MULTI files MinGW Makefiles = Generates a make file for use with MSYS Makefiles = Generates MSYS makefiles. NMake Makefiles JOM = Generates JOM makefiles. NMake Makefiles = Generates NMake makefiles. Visual Stu = Generates Visual Studio 2008 project files.īorland Makefiles = Generates Borland makefiles. Visual Stu = Generates Visual Studio 2010 project files. Visual Stu = Generates Visual Studio 2012 project files. Visual Stu = Generates Visual Studio 2013 project files. Visual Stu = Generates Visual Studio 2015 project files. Visual Stu = Generates Visual Studio 2017 project files. * Visual Stu= Generates Visual Studio 2019 project files. Environment initialized for: '圆4'īuilding blender with VS2022 for 圆4 in C:\blender-git-2\blender\.\build_windows_圆4_vc17_DebugĬMake Error: Could not create named generator Visual Studio 17 2022 ** Copyright (c) 2021 Microsoft Corporation ** Visual Studio 2022 Developer Command Prompt v17.0.6 I’m getting this error, is this another thing where I just need to provide an argument somewhere? $. Visual Studio not found (try with the 'verbose' switch for more information) No explicit msvc version requested, autodetecting version.Ĭompiler Detection failed. The output of that is the following: Warning: Python not found, there is likely an issue with the library folder I have a fresh install of Windows 11, installed the development tools as per the docs (apart from the above substitution) and am running C:\Users\chris\Documents\blender-git\blender>make update. Is building Blender with ‘Visual Studio Build Tools 2022’ (including the ‘Desktop Development with C++’ workload) but without the entirety of ‘Visual Studio Community 2022’ supported?Ĭonsidering the substantial size of Visual Studio, and the fact that I’m developing in VS Code, I assumed I would only require the build tools.
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